I have been eagerly awaiting SD Gundam Battle Alliance since it was announced in February. As a fan of Gundam games, this one caught my attention due to its unique legacy. With Artdink as the developer, I knew I had to play it.
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This year, Artdink made a comeback in global markets with the release of Triangle Strategy. Prior to that, they mainly focused on releasing A-Train series games in Japan. The studio was most active during the PSP era, and their name resonates with niche western communities that imported Gundam games on the PSP. From the few games I played back then, my favorites were Gundam Battle Chronicle and Gundam Battle Universe.
It’s been a whole decade since Artdink developed a Gundam game before SD Gundam Battle Alliance. I was curious to see how it would turn out.
My experience with SD Gundam Battle Alliance was a bit mixed, but not necessarily negative. It’s important to note that the game supports multiplayer co-op for up to 3 players, but since I played it before launch, I had to go through it alone.
SD Gundam Battle Alliance is best enjoyed with friends rather than as a solo experience. While the early stages and SD aesthetic may give the impression that the game is easy, it becomes more challenging as you progress. Teamwork is crucial to overcome obstacles.